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Maggie Kosek
Maggie Kosek
TA @ CVSSP, former Digital Artist @ Disney Research
Guildford, United Kingdom

Summary

Maggie Kosek is a technical artist with a fine arts background. She has a passion for art and digital media techniques and for supporting and promoting research activities in computer vision and graphics. She received her M.Sc. in Philosophy and Formal Logic in 2006, and B.A. (Hons) in Digital Media in 2011. She currently works as a technical artist at The Centre for Vision, Speech and Signal Processing (CVSSP) at the University of Surrey. Previously, Maggie worked at the Interactive Graphics Group at Disney Research, where she was also involved in technical and digital art education and mentoring programs at universities in Scotland.

PUBLICATIONS AND ART INSTALLATIONS

Koniaris, C., Kosek, M., Sinclair, D. and Mitchell, K., 2018. GPU-accelerated depth codec for real-time, high-quality lightfield reconstruction. In Proceedings of the 22st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. ACM.

Koniaris, C., Kosek, M., Sinclair, D. and Mitchell, K., 2018. Compressed Animated Light Fields with Real-time View-dependent Reconstruction. IEEE Transactions on Visualization and Computer Graphics.

Kosek, M., Koniaris, B., Sinclair, D., Markova, D., Rothnie, F., Smoot, L. and Mitchell, K., 2017, July. IRIDiuM+: deep media storytelling with non-linear light field video. In ACM SIGGRAPH 2017 VR Village (p. 10). ACM.

Koniaris, B., Kosek, M., Sinclair, D. and Mitchell, K., 2017, June. Real-time Rendering with Compressed Animated Light Fields. In Proceedings of Graphics Interface.

Casas, L., Kosek, M. and Mitchell, K., Props Alive: A Framework for Augmented Reality Stop Motion Animation.

Malleson, C., Kosek, M., Klaudiny, M., Huerta, I., Bazin, J.C., Sorkine-Hornung, A., Mine, M. and Mitchell, K., 2017, March. Rapid one-shot acquisition of dynamic VR avatars. In Virtual Reality (VR), 2017 IEEE (pp. 131-140). IEEE.

Koniaris, B., Huerta, I., Kosek, M., Darragh, K., Malleson, C., Jamrozy, J., Swafford, N., Guitian, J., Moon, B., Israr, A. and Mitchell, K., 2016, July. Iridium: immersive rendered interactive deep media. In ACM SIGGRAPH 2016 VR Village(p. 11). ACM.

Israr, A., Zhao, S., Mcintosh, K., Schwemler, Z., Fritz, A., Mars, J., Bedford, J., Frisson, C., Huerta, I., Kosek, M. and Koniaris, B., 2016, July. Stereohaptics: a haptic interaction toolkit for tangible virtual experiences. In ACM SIGGRAPH 2016 Studio (p. 13). ACM.

Turner, P., Hetherington, R., Turner, S. and Kosek, M., 2015. The limits of pretending. Digital Creativity, 26(3-4), pp.304-317.

AWARDS

Disney Tech Excellence Award 2016 for the ‘Star Wars Selfie’ feature in the official Star Wars app.

Shortlisted for Creative Edinburgh 2016 Commercial Award for the ‘Star Wars Selfie’ feature.

CGSociety Editors Choice 2014 for artwork ‘Buka the Radioactive Monster’.